Franchise fatigue, celebrity-driven marketing, and studio earnings-call logic are wearing down the audience. Here's what a saner blockbuster model would look like.

Start with the franchise math, because that's where the damage is most visible. Every new film now has to justify a shared universe, a post-credits tease, and a seat in a multi-year slate. The movie itself often becomes the delivery vehicle for the next one. Audiences notice, and they're tired of sitting through two hours of setup for a payoff that's always one installment away.
My read is that the fatigue isn't about franchises as such. It's about franchises built backward, where the spreadsheet comes first and the story gets retrofitted. Cameos and Easter eggs now function as homework. Viewers need a watch guide, a chronology explainer, and a quick check of whether something is "canon" before they can enjoy a scene. That's a lot of labor for a night out.
What the Blockbuster Formula Gets Wrong
The four-quadrant tentpole was designed to appeal to everyone, and in practice it often lands with no one in particular. Kids' properties get marketed to adults, R-rated films get reduced to merchandise, and tonal choices get sanded down to clear foreign markets and every household in the middle of the country. The result is a movie that feels like it was written by committee, because it was.
Action scenes suffer the same fate. Set pieces that stop the story cold and look like they came from a second unit don't build tension. And when violence is staged as spectacle, set to upbeat pop, it stops registering as anything but noise. Even the quippy dialogue, the constant winking at the audience, and the irony that signals nobody's committed to the material wear thin fast.
The Talent Pipeline Is Being Wasted
Here's the thing: the industry still knows how to find talent. Festival buzz out of Sundance and Telluride points to filmmakers with real voices, and studios regularly sign them. Then the same studios box them in, handing them marching orders and pulling them toward whatever fits next summer's release calendar. Meanwhile, established directors with distinctive pitches get turned away because their projects don't slot neatly into the schedule.
Casting has its own problems. Young actors get locked into long contracts before they've had a chance to develop range. Veteran performers get suited up for roles that don't really use them. International actors are often handed thin material, even when they're capable of much more. And when a casting decision is shaped by social media follower counts rather than craft, the audience can tell. Creators who land cameos as a marketing gimmick don't help either.
Consider how Hiroyuki Sanada's character was dispatched in Avengers: Endgame. Plenty of viewers felt that a performer of his stature deserved a more meaningful arc. And Eternals offered a cameo that felt more like a marketing beat than a story choice. Those moments add up to a pattern where talent is treated as a logo.
Comic-Con Became a Product Launch

Comic-Con used to be a place where fans gathered around stories they loved. Now it increasingly resembles a retail event, with a carefully choreographed sequence of reveals designed to turn myth into merchandise. Fans who camp overnight for a seat in Hall H deserve better than a trailer that drops online before the sleeping bags are rolled up. Those fans are the reason the event exists, and too often they're treated as an audience for the press release.
Press access follows a similar logic. Embargoes that dictate what critics can say, phones locked away in pouches, and junket interviews that play like trivia nights don't protect the work. They protect the marketing calendar. A spoiler leaking on social media is a legitimate concern, but it's hard to take seriously when the film's makers are also running the same playbook of teases and drip campaigns that spoil their own surprises.
The Earnings Call Problem
Studios that exist primarily to mine in-house intellectual property have a particular blind spot. Executives talk about old cartoons and nineties comics as if they were untapped land, and they point to one hit as proof they should make a dozen more. Investors hear a story about the power of storytelling, but the stories in question are often treated as inventory.
That's where the creators get forgotten. The comic book writers and artists whose work drives these valuations rarely see royalties that match the scale of the business built on their ideas. A studio that wants credibility with fans should start there, with fair compensation for the people who did the imaginative work in the first place.
The Fandom Problem Is Real, and It's Not the Whole Story
Toxic fandom deserves blunt criticism. Harassment campaigns, bad-faith outrage over casting, and the cottage industry of creators who make careers by screaming at their cameras have all pressured studios into bad decisions. Companies that cave to the loudest voices in the room end up serving the least representative part of their audience.
But the solution isn't to ignore fans or treat them as a threat. It's to make work worth defending. Abusers, harassers, and bigots shouldn't be in positions of power at any studio, and the industry has been slow to root them out. Fans who care about the material are often the first to notice when a project has gone wrong, and they deserve a real seat at the table rather than a manipulated one.
What a Better Model Looks Like
The fix begins with giving up the ten-year plan. Stories built to fill a schedule rarely feel alive, and characters that people have spent years escaping into shouldn't become cells in a spreadsheet. Let films stand on their own. Let directors and actors make choices that serve the story, not the next press cycle. And let the sequel earn its existence instead of announcing it in the first credits.
That's a harder pitch to sell in an earnings call. It's also the only version of the franchise era that's likely to last. The studios that figure out how to make a single film worth remembering, and then trust audiences to come back on their own terms, will end up with the franchises people actually want.
Discussion
Sign in to join the discussion.